tag:blogger.com,1999:blog-1305372753022597815.post1336443551637250503..comments2023-05-06T01:46:51.326-07:00Comments on Bright Cape Gamer: Swapping specsSkyhttp://www.blogger.com/profile/10723733406348223879noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1305372753022597815.post-86169815285121916722012-03-28T11:44:55.321-07:002012-03-28T11:44:55.321-07:00When I say "the way they tend to do math"...When I say "the way they tend to do math" I just mean that I've gotten a feel for the kinds of formulas they use over the years of playing Blizzard games. I might be very wrong. I was quite wrong about some diablo 3 math already. I expect the formula to be:<br /><br />100 + DRFormula(Average of Party MF value) + Buffs<br /><br />Obviously as this is different than Sky expects above one of us has to be wrong. The math behind the item drop system in Diablo 2 is somewhat insane so I don't want to use it as a basis, but I do think they'll bring in DR on MF to prevent people from getting to levels of MF where only rare drops are possible, or even where rare drops are impossible (as apparently could be done in Diablo 2, though I struggle somewhat to understand how).<br /><br />I hope that MF is designed in a more intuitive way in Diablo 3 so that A) the system can work in a more intuitive way (you'd think MF would make you find more always-magic things like rings and jewels, but you'd be wrong); and B) they can have an easier time adjusting it to deal with problems (in Diablo 2 if you wanted to improve the quality of drops from regular monsters in Hell difficulty, for example, you'd have a hell of a time figuring out what to do).Sthennohttps://www.blogger.com/profile/05429676469805661834noreply@blogger.comtag:blogger.com,1999:blog-1305372753022597815.post-3392964996260569842012-03-27T22:57:44.893-07:002012-03-27T22:57:44.893-07:00The way Blizzard tends to do math! You mean not at...The way Blizzard tends to do math! You mean not at all? Let's just let people play around with all the Zods they find to see if they can find a runeword! Happy Hallowe'en! Good luck getting 20 unique masks! Ret paladins who can burst pvp opponents dead in seconds... Initial cat form damage...<br /><br />I donno. I hope you're right and the buff actually does something productive and I expect even if it doesn't at the start they'll iterate to something useful at some point. But I have no confidence at all that it'll start out anywhere close to reasonable.Ziggynyhttps://www.blogger.com/profile/07518980519046202646noreply@blogger.comtag:blogger.com,1999:blog-1305372753022597815.post-82607479093065307662012-03-27T07:12:27.299-07:002012-03-27T07:12:27.299-07:00Yeah, I think that the formula would look somethin...Yeah, I think that the formula would look something like this:<br /><br />Total MF=(100+Gear MF with DR)*(1+Nephalem MF%)<br /><br />I would be shocked if they just added the Nephalem buff to regular gear MF and then applied the DR formula. That would completely fail to do what they are trying to do.<br /><br />Btw Sthenno, you won't be able to just to 8 uniques and then do bosses. If you enter a game at a particular quest you can only get to bosses by clearing the subsequent quests completely. All the waypoints and gated events beyond your starting point are not completed. You could start up a game, clear 8 uniques and then keep slogging through the entirety of Inferno (in order) if you want though, and that would be optimal I presume.Skyhttps://www.blogger.com/profile/10723733406348223879noreply@blogger.comtag:blogger.com,1999:blog-1305372753022597815.post-63039815861445253632012-03-27T06:27:59.282-07:002012-03-27T06:27:59.282-07:00I think, just based on the way Blizzard tends to d...I think, just based on the way Blizzard tends to do math, that if there is diminishing returns on MF from gear that buffs will add on to the top after diminishing returns (shrines too). That just seems to be how they'd run it.Sthennohttps://www.blogger.com/profile/05429676469805661834noreply@blogger.comtag:blogger.com,1999:blog-1305372753022597815.post-30823075790908204742012-03-26T14:39:22.779-07:002012-03-26T14:39:22.779-07:00The difference between harsh diminishing returns a...The difference between harsh diminishing returns and a hard cap are pretty slim. With harsh diminishing returns there's going to be a number after which additional MF is of very questionable value. Assuming your normal set of gear hits that number this buff won't do anything appreciable unless you switch gear in with better killing stats and less MF.<br /><br />If a standard gear set doesn't get close to that number even with a maxed buff then there won't be harsh diminishing returns and I'll be happy.Ziggynyhttps://www.blogger.com/profile/07518980519046202646noreply@blogger.comtag:blogger.com,1999:blog-1305372753022597815.post-62558133987077171222012-03-26T07:59:48.896-07:002012-03-26T07:59:48.896-07:00I'm not 100% sure why, but I really don't ...I'm not 100% sure why, but I really don't like the nephalem valor buff. It's like they want people to behave a certain way so they are just going to pay them to do so. That can certainly work. It's hard to imagine, though, that it isn't going to create it's own strange incentives.<br /><br />The point of this buff is social engineering. If you are playing by yourself and you love to grind bosses then you will grind bosses. If you love to play inferno through from act I to act IV then you'll do that. This buff is so that people who join public games will have a certain kind of experience.<br /><br />But the effects that this will have on public games is somewhat unpredictable.<br /><br />Do people who join the game get the buff? If not then there might be a lot of people popping in and out of your game once you've got some stacks of it and you are heading for bosses. If so then there might be people hopping from game to game looking for those with the buff to leech off.<br /><br />Does the buff have a cap? How long does it take to reach the cap? No matter what the answer, it seems like there will be strife between people with different opinions of when to switch from open world to bosses due to different goals and time constraints.<br /><br />I'm emphasizing the bad here, I am not trying to claim to know how this will work out. I just think that no matter how they design the system there will be people grinding it in the optimal way, and it will always be a grind.<br /><br />But also, I think I'm really concerned about this not kicking in until level 60. Level cap, inferno difficulty (can you only access this at level 60?), a special buff that changes the way to play the game at level cap... are they creating two different games - a leveling game and a different game that you play at max level? That is a huge concern to me.<br /><br />LFM 8 unique + all boss run, min GearScore 2300Sthennohttps://www.blogger.com/profile/05429676469805661834noreply@blogger.comtag:blogger.com,1999:blog-1305372753022597815.post-49385221428843644672012-03-22T16:39:10.373-07:002012-03-22T16:39:10.373-07:00I expect that MF will have fairly harsh diminishin...I expect that MF will have fairly harsh diminishing returns both based on the immense gear scaling we will likely see and also the fact that they swapped to that system in D2. There won't be a 'cap' so much though so I doubt very much that you will actually find it useful to maintain multiple gearsets based on your current MF status.<br /><br />What I *really* hope is that they have the MF from gear which is shared amongst the party and subject to diminishing returns and then the MF from the Nephalem buff that is a flat bonus that is not subject to DR. That would simplify how we view it and prevent any interaction with gear.Skyhttps://www.blogger.com/profile/10723733406348223879noreply@blogger.comtag:blogger.com,1999:blog-1305372753022597815.post-41409575262771232662012-03-22T14:26:13.553-07:002012-03-22T14:26:13.553-07:00This more than anything makes me hope they don'...This more than anything makes me hope they don't do something stupid with 'diminishing returns' on magic find. Otherwise I can imagine wanting no MF at all on your gear since the buff will give you all you need. Or taken to the extreme you'll build different gear sets for each level of the buff as you become 'allowed' to trade out more MF for killing stats to use against the harder bosses.Ziggynyhttps://www.blogger.com/profile/07518980519046202646noreply@blogger.com