tag:blogger.com,1999:blog-1305372753022597815.post3481229849908849585..comments2023-05-06T01:46:51.326-07:00Comments on Bright Cape Gamer: Heal me!Skyhttp://www.blogger.com/profile/10723733406348223879noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1305372753022597815.post-64574391237284399232011-08-24T13:20:47.348-07:002011-08-24T13:20:47.348-07:00As someone who has played a healer extensively and...As someone who has played a healer extensively and generally gravitates to support roles as a whole, although there isn't the traditional sense of "epicness" that comes from healing, I find the support its own reward. Ensuring a group can successfully complete a dungeon, to me, is more valuable than if I was just one more DPS class.<br /><br />That being said, I've noticed the increase in love healers and support have received in gaming as a whole - and I love it. I find my role continuously gets more and more powerful while others seem to lose their luster.<br /><br />You mentioned players being able to fill all roles. I invite you to take a look at some of the latest footage from Guild Wars 2 - this is exactly what they're doing. Each player is a tank, DPS and healer all in one. Every class gets one, and only one, heal spell. You can equip single target heals, self heals or group heals, but at the end of the day everyone has one. Might be interesting.Jameshttps://www.blogger.com/profile/15708438541418711743noreply@blogger.comtag:blogger.com,1999:blog-1305372753022597815.post-75339113429390543702011-08-23T19:51:13.580-07:002011-08-23T19:51:13.580-07:00Yeah, I played a cleric several times in our old b...Yeah, I played a cleric several times in our old battlemap scenarios where we had a big map and a bunch of characters designed for PvP duke it out. Clerics were pretty sick then, and certainly very powerful in group scenarios. This adding in of massive free AOE healing seems a little nutty, though they did scale back clerics in other ways. They took away heavy armor proficiency, gave other casters better hitpoints and nerfed some cleric spells.<br /><br />After a pretty heavy evaluation of the classes tonight I concur that clerics in particular are the issue: Druids aren't particularly good, but they aren't even particularly healers anyhow. Only one real healing class in a game where every group wants a healer makes me a sad panda.Skyhttps://www.blogger.com/profile/10723733406348223879noreply@blogger.comtag:blogger.com,1999:blog-1305372753022597815.post-88718244129230507942011-08-23T16:13:14.353-07:002011-08-23T16:13:14.353-07:00In 3.0/.5/.75 the issue lies with clerics rather t...In 3.0/.5/.75 the issue lies with clerics rather than healers at large. They just have too much going for them to be reasonable and have been well know as the most powerful class in the game early on.<br /><br />1. Same spell rank progression as Wizards.<br />2. More casts than Wizards.<br />3. Spontaneous spell casting for heals.<br />4. Medium armor, d8 hit-dice and shields.<br />5. Makes any fight involving the undead pure lol.<br />6. Two domains and associated bonus powers???<br />7. AoE healing that doesn't even count against spells per day?<br />8. Infinite 0-level spells.<br /><br /><br />I am fairly sure that 4th is not meant to be a balanced experience and that your thoughts on their design of healers for 4th are correct.Anonymousnoreply@blogger.com