tag:blogger.com,1999:blog-1305372753022597815.post4611012234894331975..comments2023-05-06T01:46:51.326-07:00Comments on Bright Cape Gamer: Lethal encounters and realismSkyhttp://www.blogger.com/profile/10723733406348223879noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1305372753022597815.post-53901996848323458062012-07-11T06:26:48.860-07:002012-07-11T06:26:48.860-07:00I remember one of the things that drove me absolut...I remember one of the things that drove me absolutely nuts about the 3.5 monster system was that bigger was so grossly tied to better. The most dangerous enemies in the game were big animals. I remember the CRs on gargantuan insects said they were appropriate challenges for parties that couldn't possibly beat them in a straight fight. Of course they were big and dumb and couldn't do anything about flying enemies so a level 12 party could realistically beat them, but put them in a white room of death and barring a well placed wall of force you're all dead. By contrast, most things labelled an appropriate challenge for a level 12 party couldn't hit the fighter and would be lucky to get a turn against a level 12 party anyway.Sthennohttps://www.blogger.com/profile/05429676469805661834noreply@blogger.com