tag:blogger.com,1999:blog-1305372753022597815.post6898047772170947229..comments2023-05-06T01:46:51.326-07:00Comments on Bright Cape Gamer: Making the right types of choicesSkyhttp://www.blogger.com/profile/10723733406348223879noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1305372753022597815.post-80055957778294785932014-06-17T13:15:16.492-07:002014-06-17T13:15:16.492-07:00I totally agree! I believe choice and consequence ...I totally agree! I believe choice and consequence are the prime mover of any game. This is more made true in a complex player-centered and driven game like RPGs. I tried making my own RPG once, using a maker-engine I bought online, and it was the part I had the most difficulty in organizing and executing. Most especially the one with class/job selection and development. Well I guess there's where good conceptualization comes in, right? Anyway, this was an insightful post. All the best! <br /><br /><a href="http://viperonline0.wordpress.com/2014/05/01/web-designer-to-hire-or-not-to-hire/" rel="nofollow"> Jason Whitewood @ Viper Online </a><br />Anonymoushttps://www.blogger.com/profile/00575857943921914973noreply@blogger.com