tag:blogger.com,1999:blog-1305372753022597815.post7279183581799419194..comments2023-05-06T01:46:51.326-07:00Comments on Bright Cape Gamer: Critical hit ... TerminatedSkyhttp://www.blogger.com/profile/10723733406348223879noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1305372753022597815.post-52534727800655810342011-05-07T02:16:32.797-07:002011-05-07T02:16:32.797-07:00I've always thought it odd in tabletop RPGs th...I've always thought it odd in tabletop RPGs that the damage range can be so wide. In the example you have given, that crit can range from 10 to 44 damage, which is still quite the large range. Were I to design a combat system, I'd try to use a much larger base damage with a smaller random element. Something like 8 + 1d4 as normal damage, and then double the base damage on a crit.<br /><br />In that case, the damage would range from 9-12 on a hit, and 17-20 on a crit. The success of DnD and other games that function like it says much about its system, but the extreme uncertainty regarding the potency of an attack (even if you could be sure it would land) has always bothered me.Markushttps://www.blogger.com/profile/13530272877499438382noreply@blogger.com