tag:blogger.com,1999:blog-1305372753022597815.post7873407895931031364..comments2023-05-06T01:46:51.326-07:00Comments on Bright Cape Gamer: I don't care about youSkyhttp://www.blogger.com/profile/10723733406348223879noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1305372753022597815.post-52969616196909968792014-01-26T02:20:04.176-08:002014-01-26T02:20:04.176-08:00Enjoy gardening or decorating? Choose from differe... Enjoy gardening or decorating? Choose from different beautiful castles for house decorating games or magical<a href="www.wizard101.com" rel="nofollow">Wizard101</a> garden creations.Anonymoushttps://www.blogger.com/profile/12933341575299924381noreply@blogger.comtag:blogger.com,1999:blog-1305372753022597815.post-63746541817375556602014-01-25T23:59:57.090-08:002014-01-25T23:59:57.090-08:00I've always found the starting cards in these ...I've always found the starting cards in these sorts of games to be abysmally bad compared to the 'real' cards. It's like silver in Dominion when you're playing with a powerful setup. Sure, you can always go and buy silver. Sure, silver is better than copper. But you're a lot worse off if you're forced to do it and the other person gets something interesting and powerful to build a real deck instead. <br /><br />These sorts of games are all about building an incremental advantage with your deck power and snowballing it into a victory. The last time I played the DC deck building game I got a lucky start (I forget exactly how but I think it had something to do with getting a card that let me remove other cards from my deck) and ended up beating the other three players combined because I was consistently able to buy the expensive cards and fight the tougher monsters because of that early game advantage. I'd like to think I also played my position well but I won that game because I got a lucky start and not because I'm actually better at the game than the other people.<br /><br />The same was true in the last game of Legendary I played, but this time it wasn't that I had a lucky start it's that Duncan had an unlucky one. He ended up scoring less than half what the rest of us did, and I assure you he's a much better player of that game than we were since the rest of us had played maybe twice between us all. <br /><br />In both games Duncan recognized what was going on. He knew I'd won the first one and that he'd lost the second one and he knew that within the first couple times around the table. I don't know that they ended up being terribly fun experiences for him? It's the risk you take when you're playing a game with unbalanced starting positions I guess. Like the original Thunderstone, actually, with the monsters that would kill half your starting deck for you and only you. <br /><br />I can see how people might want that in a game, but I tend to find that sort of thing to be very frustrating.Ziggynyhttps://www.blogger.com/profile/07518980519046202646noreply@blogger.comtag:blogger.com,1999:blog-1305372753022597815.post-67034517748444284402014-01-25T21:02:40.407-08:002014-01-25T21:02:40.407-08:00@Nick
The thing that fixes this in Ascension is t...@Nick<br /><br />The thing that fixes this in Ascension is that there are things to do with your resources at all times. You can always buy a 2 or 3 cost thing with one resource or a 2 cost thing with your other resource. The cards that come up randomly are better than those but not that much better so your splits aren't brutally punishing. It does happen that a fantastic 5 cost comes up and you cry at your 4/1 and 4/1 split but there is never a 0 situation.Skyhttps://www.blogger.com/profile/10723733406348223879noreply@blogger.comtag:blogger.com,1999:blog-1305372753022597815.post-6034940109360548502014-01-25T20:21:12.871-08:002014-01-25T20:21:12.871-08:00I find two player Legendary (The Marvel deck build...I find two player Legendary (The Marvel deck building game) has a decent balance of good choices, and not as much random what-you-get-to-buy luck (but 4 player games certainly have the problem Nick describes).<br /><br />SnugglesAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1305372753022597815.post-370554926080801182014-01-25T20:09:59.153-08:002014-01-25T20:09:59.153-08:00Good point Nick. Carry over of resources from one...Good point Nick. Carry over of resources from one turn to another might help that, with whatever decay factor (imagine if you can spend 2$ to have 1$ next turn).<br /><br />Or, instead of one big deck of all cards to buy, the cards to buy where sorted by cost-based decks. You'd always have a 2, 3, 4, 5 and 6 cost item to buy (does not work with two-factor costs very well)<br /><br />Another way to approach that problem would be to have buying not be a one-turn thing in general. Suppose each thing you want to acquire is behind some barrier that you have to spend resources to pass (more efficiently slowly, less efficiently fast), or somesuch.<br /><br />AfNAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1305372753022597815.post-43692899002014846762014-01-25T17:40:08.505-08:002014-01-25T17:40:08.505-08:00I've played other deck building games with a s...I've played other deck building games with a similar setup (I think both the Marvel and DC games are like that) and I often find myself getting frustrated because of the wide variance in power levels between cards and between available card costs. There is something to be said for a game where you can't plot out all your moves from the start but when a game comes down I got to buy a 4 and a 0 with my 5-2 split and you got to buy a 5 and a 2 with yours... Or when the one super powerful attack card was first available for purchase on my turn instead of on yours... It just feels like all decisions I made are irrelevant.Ziggynyhttps://www.blogger.com/profile/07518980519046202646noreply@blogger.com