Bright Cape Gamer

A blog about playing games, building games and talking about what makes them work or not.

Monday, December 31, 2012

Combat Duration - DnD Next and HBT

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How long should a fight in a pen and paper RPG last?  Different people will have different answers, of course, but there are some consequenc...
Thursday, December 27, 2012

Being awesome while gaming

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On my main blog I wrote a piece about being awesome .  This wasn't a call to be somebody else's idea of awesome, mind, but to be awe...
Wednesday, December 26, 2012

Next is better, but still so much death!

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The latest DnD Next playtest packet is out.  I missed it for awhile due to my travels but I have had some time today to peruse it and there ...
Wednesday, December 19, 2012

Class functionality vs. theme

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In my initial builds of SkyRPG (Now officially named Heroes By Trade) I built classes around functional lines.  Each class could be melee or...
1 comment:
Thursday, December 13, 2012

Noncombat abilities

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I have been struggling with the borders of combat and noncombat abilities.  Keeping one from unduly impacting the other has always been a ch...
Tuesday, December 11, 2012

More Saving and more dying

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The Wizards team building DnD Next regularly puts out blog posts about their design ideas along with their actual playtest documents.  They ...
4 comments:
Thursday, December 6, 2012

Worlds and fluff

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The Vampire:  The Masquerade rulebook is full of fluff.  Good fluff, mind you, with lots of stories, mood pieces, and interesting set dressi...
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