Bright Cape Gamer

A blog about playing games, building games and talking about what makes them work or not.

Wednesday, July 31, 2013

Where did you come from?

›
DnD Next is going to have a system for character background .  Unlike previous iterations of the game that (in core modules, at least) ignor...
Monday, July 29, 2013

Wanted: Heroes to save the world. Good pay, some danger.

›
I am going to be starting up a new fantasy roleplaying campaign in the next little bit.  I will be running it and I already have two players...
Thursday, July 25, 2013

High level play - Success!

›
Earlier I was musing about high level play in Heroes By Trade.  I had a lot of good testing at level one but I definitely needed to make su...
Friday, July 19, 2013

Tiers of play in Heroes By Trade

›
I have always been intrigued by the shifts in playstyle in games when players level up.  This is most obvious in tabletop RPGs I think but i...
Thursday, July 18, 2013

Feats of Balance

›
DnD Next has a new blog post out about feats.  In all previous editions where feats appeared they were a collection of mostly garbage abili...
1 comment:
Friday, July 12, 2013

Squeezing through the gaps

›
There is a constant drive in rules design for a tabletop RPG to add more rules and greater rules complexity to improve flexibility and immer...
5 comments:
Tuesday, July 9, 2013

The final level 1 test

›
I ran a short adventure I wrote for Heroes By Trade on Monday.  So far I have run three Level 1 groups through the adventure taking between ...
4 comments:
‹
›
Home
View web version
Powered by Blogger.