Bright Cape Gamer

A blog about playing games, building games and talking about what makes them work or not.

Thursday, October 31, 2013

Travelling and defence

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Movement and travel is constantly an issue when constructing fantasy or science fiction worlds.  People building such worlds love to create ...
2 comments:
Wednesday, October 30, 2013

Finding the perfect play

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Tearing games apart with broken combos is fun as hell.  I certainly have made it one of my life's major themes and expect to continue to...
Thursday, October 24, 2013

Realism isn't so real

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Recently I have been playing Mass Effect 1 again.  It is distinctly different from the later entries in the series in a bunch of ways but I ...
3 comments:
Tuesday, October 22, 2013

A bit of suspension of disbelief

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Getting characters in an RPG to do things together can be a trick.  This week I am adding a new player to my Heroes By Trade group and it wa...
2 comments:
Friday, October 18, 2013

I turn into a freaking bear and maul him

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Everybody wants to turn into a bear.  Just imagine growing huge and getting sharp claws and ripping things up.  Great, right?  The problem i...
1 comment:
Tuesday, October 15, 2013

The Defence Dilemma

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Heroes By Trade is built on an assumption of constant use of cool stuff and that people won't run out of resources.  One of the things t...
3 comments:
Thursday, October 10, 2013

Getting better or just surviving

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There is a new RPG on the market built my Monte Cook (of DnD 3rd edition fame, among other things) called Numenera.  It is a smashup of far ...
1 comment:
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