Bright Cape Gamer

A blog about playing games, building games and talking about what makes them work or not.

Thursday, November 28, 2013

Put all the fire in one place please

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My post on Sunday  generated an interesting question from AfN about encounter design.  Part of my assumption when writing the post was that ...
Tuesday, November 26, 2013

Constraints in DnD design

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This week the DnD Next blog post was about elegance in game design.  It is a good piece and the lessons it talks about would definitely sug...
Sunday, November 24, 2013

Why worry about challenge anyway?

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MattV commented in response to my post last week about setting numbers to describe monster difficulty.  His experience in the old days didn...
2 comments:
Thursday, November 21, 2013

Tiers of power in DnD Next

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The DnD Next blog post this week was light on details but still interesting.  The main thrust of the article was that the designers built t...
1 comment:
Wednesday, November 20, 2013

How hard is that fight anyway?

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I have been slugging away at my system for figuring out how monster difficulty should be rated in Heroes By Trade.  Doing so has given me mo...
4 comments:
Friday, November 15, 2013

Bigotry in RPGs and the writing of GM guides

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I had a really interesting debate today with people about RPG worlds and the way that bigotry in them is justified.  An awful lot of game wo...
6 comments:
Wednesday, November 13, 2013

Challenges

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Video games really have it easy in a lot of ways when compared to pen and paper gaming.  One of the biggest things they have going for them ...
4 comments:
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