Bright Cape Gamer

A blog about playing games, building games and talking about what makes them work or not.

Thursday, January 30, 2014

Simulator or story

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The DnD Wandering Monsters article this week is all about how many goblins you have to kill to gain a level.  The very idea that this is th...
Tuesday, January 28, 2014

Clanking along

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DnD Next is having a bit of a thing with armour .  There is always a real struggle to sort out how armour should work and the stakes are rel...
Saturday, January 25, 2014

I don't care about you

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When the boardgame Dominion first came out I loved it and played a ton.  It is a deckbuilding game where you start out the game with a deck ...
6 comments:
Tuesday, January 21, 2014

For the beginners

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It is very important when designing a game to figure out how you are going to attract new players.  There are many games that do this remark...
1 comment:
Thursday, January 16, 2014

Handicaps in Puerto Rico

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When we first started playing Puerto Rico it quickly became obvious that there was a serious benefit in being the player starting with corn ...
1 comment:
Tuesday, January 14, 2014

Making the right types of choices

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I think a key element in making an RPG fun is the sorts of choices that players get to make about their characters.  Having a choice system ...
1 comment:
Tuesday, January 7, 2014

Breadth of game

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I played Puerto Rico a couple times over the holidays and came to some conclusions about the problems the game has.  It does some things bri...
19 comments:
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