Bright Cape Gamer

A blog about playing games, building games and talking about what makes them work or not.

Thursday, February 27, 2014

Which person?

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I have been doing a lot of writing on my RPG Heroes By Trade.  At the moment the text is still fairly rough but I have been slowly trying to...
3 comments:
Tuesday, February 25, 2014

Even more dangerous

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Last time I talked about how I dislike the design of dangerous monsters in oldschool DnD.  The comments got interesting so I decided to talk...
Thursday, February 20, 2014

A dangerous world

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Monsters in old versions of DnD were incredibly dangerous.  They would charm characters, turn them to stone, poison them, disease them, pop ...
2 comments:
Tuesday, February 18, 2014

More on XP and levels

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Today I have been ruminating on character advancement.  My thoughts were directed this way by the latest DnD Next blog post which talked ab...
4 comments:
Thursday, February 13, 2014

The wrong damn polyhedral piece of plastic

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The DnD Next blog this week talked about some of the things that worked and didn't work in Next.  The designers of Next really like Adv...
2 comments:
Tuesday, February 11, 2014

Stylistic crossroads

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It is good to consider every so often what sort of game you actually want to be playing.  Many times in the past I have been utterly absorbe...
Sunday, February 9, 2014

A cool new sword

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Both of the campaigns testing Heroes By Trade have come to stopping points this week so I am taking some time to get feedback from players. ...
2 comments:
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