Bright Cape Gamer

A blog about playing games, building games and talking about what makes them work or not.

Tuesday, December 30, 2014

A helping hand

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I have been getting a bunch of testing in on Camp Nightmare this past week while I am visiting my parents for Christmas.  There is a pretty ...
Tuesday, December 23, 2014

Expanding

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Sometimes I really get ahead of myself.  I have not yet taken any particular steps to publish Camp Nightmare and yet I find myself extremely...
2 comments:
Friday, December 19, 2014

More wiping

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I am still addicted to It's A Wipe!  Running a raiding guild where I can raid exactly when I want to rather than on a fixed schedule is ...
2 comments:
Tuesday, December 16, 2014

It's a Wipe!

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Ziggyny told me about a new game on Steam called It's A Wipe! which is essentially a simulation of being a raid leader running raids wit...
Thursday, December 11, 2014

The math

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On Tuesday I suggested a model for monsters in Heroes By Trade that removed their damage rolls and allowed them to deal fixed damage.  Norma...
2 comments:
Tuesday, December 9, 2014

Fast monsters

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My next big project for Heroes By Trade is to find some way to make the GM's job easier in combats.  This was definitely one of my goals...
4 comments:
Friday, December 5, 2014

Writing things is hard

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The question of the day is as follows:  What do you think the card below does? Windy At the beginning of each player's turn they eit...
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