Bright Cape Gamer

A blog about playing games, building games and talking about what makes them work or not.

Thursday, January 28, 2016

A team effort

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Initially I started playing this Diablo 3 season with the idea of running a pet build.  The strongest Witch Doctor build this time around is...
Tuesday, January 26, 2016

Unsatisfying workarounds

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My final edits on Camp Nightmare have been sent off, ready to be turned into a thing.  It took awhile because playing the game over the holi...
Thursday, January 21, 2016

Focus less

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I have been thinking about how game companies design games with too much focus on particular things, often losing out in other important way...
Sunday, January 17, 2016

Slop

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A new Diablo 3 season has started, and I am enjoying playing it again.  I think Blizzard has done a lot of good things in terms of minor twe...
Wednesday, January 13, 2016

Fwoosh

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Fireball is a problem. It is always a problem.  It was a problem in old school DnD when it trivialized combats against multiple opponents,...
Sunday, January 10, 2016

What is a win?

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My Camp Nightmare Kickstarter didn't work.  That means that the production I am going to do is going to be smaller and only for people w...
6 comments:
Tuesday, January 5, 2016

Campaign stylin'

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Naked Man asked me a question today that I thought warranted a post here.  In essence, he wanted to know what it is I want out of a roleplay...
5 comments:
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