Bright Cape Gamer

A blog about playing games, building games and talking about what makes them work or not.

Wednesday, March 29, 2017

Ultimate power

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Character progression in WOW is in an awkward spot.  Blizzard wants people to feel more powerful with time, but they have designed themselve...
Sunday, March 26, 2017

I am a Fox

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Last night I played an escape room challenge called the Mad Fox society.  I won't be spoiling any of the puzzles directly, at least in p...
Friday, March 24, 2017

No time

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Something really weird is happening in the current WOW expansion compared to previous iterations.  In times long past people would often wai...
Monday, March 20, 2017

A new take on control

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It took Magic The Gathering a long time to figure out what sort of deck is fun to play against and force the competitive scene to look like ...
Wednesday, March 15, 2017

The wall

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In the Nighthold raid in the latest WOW patch there are 3 clear tiers of bosses.  The first 3 must be done in order and are easy, the next 4...
Thursday, March 9, 2017

One dimensional

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I think my approach to building games is too focused.  That focus makes sense because I am playing to my strengths, but I suspect that I wou...
Monday, March 6, 2017

The adjudicator

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Chess is simple.  There are clear rules.  No ambiguity, no uncertainty.  There aren't obscure clauses you have to know or timing tricks ...
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