Bright Cape Gamer

A blog about playing games, building games and talking about what makes them work or not.

Wednesday, December 19, 2018

Artificial happiness

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In my quest to make the AI in Civ 6 better I have hit a snag.  Much of my efforts thus far have been focused on making terrible decisions in...
1 comment:
Saturday, December 15, 2018

Far less than infinity

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Gloomhaven scaling has some issues.  At level 1 you are supposed to fight level 1 monsters, and that is an appropriate challenge.  At level ...
2 comments:
Tuesday, December 11, 2018

Helping the unfortunate

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The AI in Civ 6 has some issues.  The game is incredibly complicated though, so I don't blame the developers - making an AI that is bett...
1 comment:
Sunday, December 9, 2018

Marvelling at the infinite

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In modding Civ 5 years ago one of the things I struggled to contain was ICS, or Infinite City Spam.  At launch the game greatly favoured a s...
Wednesday, December 5, 2018

A lacking of wonder

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This past week I have been madly modding Civ 6.  Years ago I threw a couple thousand hours into modding Civ 5, and that same fever has seize...
1 comment:
Monday, November 26, 2018

The silliest of combos

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In my last post I trash talked the Brute class in Gloomhaven.  It was pointed out to me that the Brute, while it does have bad level 9 cards...
4 comments:
Friday, November 23, 2018

Playing fair

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Recently in my home Gloomhaven group we have been cheating.  Apparently our particular variety of cheating is common, because our new house ...
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