Bright Cape Gamer

A blog about playing games, building games and talking about what makes them work or not.

Thursday, March 28, 2019

Lord of the Dungeon

›
Last night I played Dungeon Lords, a board game based around the concept of each player digging a dungeon, filling it with horrible monsters...
2 comments:
Friday, March 22, 2019

Ram that submarine

›
In my quest to find more ways to nerf players relative to AIs in civ 6 I have come upon an old solution:  Remove upgrading.  In baseline Civ...
Tuesday, March 12, 2019

No healing for you

›
I have been testing out some changes in my Civ 6 mod, with some pretty notable success.  My primary goal is to make the game more challengin...
Tuesday, March 5, 2019

Open wide

›
Ferris asked the other day if there is anything in Civ 6 that constrains an empire going really wide by building lots and lots of cities eve...
Tuesday, February 26, 2019

Raiding and pillaging

›
I have finally finished my second full playthrough of the new Civ 6 expansion Rising Storm.  The first time through my main takeaway was tha...
1 comment:
Friday, February 22, 2019

We built this city

›
In the new expansion for Civ 6 there are all kinds of big features.  They heavily pitched the new disasters system where floods, volcanic er...
1 comment:
Tuesday, February 19, 2019

Push that lever

›
This past weekend I played a lot of 1v1 board games.  I won them all, and I won them all in the same way - pinning my opponent into a spot w...
‹
›
Home
View web version
Powered by Blogger.