Bright Cape Gamer

A blog about playing games, building games and talking about what makes them work or not.

Thursday, April 25, 2019

Engineering

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In my quest to help the Civ 6 AI I have found lots of little things that I can do, small changes that help in nearly invisible ways.  One of...
Tuesday, April 23, 2019

I am the cylon

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This past Friday on Lounge Day I played Battlestar Galactica for the first time.  People were kind of flabbergasted that I hadn't played...
Monday, April 8, 2019

Money *can* buy happiness

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Civ 6 has a new patch, and it has a slew of exciting developments.  First off, Canada got a buff because it was mind bogglingly wretched.  N...
Monday, April 1, 2019

Finding the foolish

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In my latest game of Civ 6 I was intending on pursuing an all war strategy.  I picked the Ottomans as my civ of choice, and their special ab...
Thursday, March 28, 2019

Lord of the Dungeon

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Last night I played Dungeon Lords, a board game based around the concept of each player digging a dungeon, filling it with horrible monsters...
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Friday, March 22, 2019

Ram that submarine

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In my quest to find more ways to nerf players relative to AIs in civ 6 I have come upon an old solution:  Remove upgrading.  In baseline Civ...
Tuesday, March 12, 2019

No healing for you

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I have been testing out some changes in my Civ 6 mod, with some pretty notable success.  My primary goal is to make the game more challengin...
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