Bright Cape Gamer

A blog about playing games, building games and talking about what makes them work or not.

Thursday, May 23, 2019

Just end it

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I have played Terraforming Mars a bunch of times over the past few weeks and I keep running into a consistent theme:  When the games ends on...
Wednesday, May 22, 2019

Coal is bad

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One of the things that irks me about Civ 6 lategame is that the modern buildings are really bad.  You can build a University for 250 product...
1 comment:
Tuesday, May 21, 2019

You are a trout

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A little while ago my DnD group went into an arena battle in front of many spectators.  The rules were that each group could bring up to fiv...
1 comment:
Thursday, May 16, 2019

Building so many walls

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Last week I talked about how city defensive scaling in Civ 6 is a problem.  Cities get stronger as units get stronger, which is fine scaling...
Thursday, May 9, 2019

Building a wall

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In Civ 6 the early game is full of aggression and taking territory from other players is straightforward.  The AI, while it isn't perfec...
Monday, May 6, 2019

No murder allowed

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Wendy has been watching me play a lot of Civ 6 lately.  We have a new routine where I play the game and provide colour commentary while she ...
Thursday, April 25, 2019

Engineering

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In my quest to help the Civ 6 AI I have found lots of little things that I can do, small changes that help in nearly invisible ways.  One of...
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