I have been doing some thinking about edge cases in character builds in Heroes By Trade. I know the system is relatively robust in general but I always get a little concerned about how prone the game is to breaking when extreme situations arise. For example, I have a character that has a pretty extreme build with 10 Strength, 3 Dexterity, 3 Constitution. Because Strength provides Armour my Armour value is very high. This is exacerbated by the fact that I am also wearing heavy armour, using a shield, and getting Armour bonuses from elsewhere. My final Armour value is 18, which means all physical damage dealt to me is reduced by 18. However, I also have access to a Ritual which increases my Armour by 10 for a limited time.
For reference a regular archer using a crossbow has a maximum damage roll of 16. A longbow can hit as high as 23 but it is extremely unlikely to do so. As such I can pretty much walk up to a city wall manned by hundreds of archers and be unworried about the volleys of arrows that might be launched my way. They simply can't hurt me because none of them can manage the 29 damage required to beat my Armour value. A serious character trying the same thing is quite capable of beating my Armour value, but mooks aren't.
It isn't like this is free - I have to take damage to use my Ritual and I have the penalties inherent in stacking all this Armour including weak attacks, slow movement, and other opportunity costs. Costs aside though I can stand there and take a thousand arrows in the face and laugh which is pretty insane. The question of the day is whether or not this situation is okay. It comes down to what sort of vision I have for the game. Do I want a world where high level people can laugh at armies and very slowly wade through hundreds of soldiers, invulnerable to the attacks being sent their way? That is definitely high fantasy territory and isn't generally the way HBT fits in my mind. I wanted to avoid characters disrespecting armies as part of the vision, after all.
The solution for the problem is very simple - any successful attack deals at least 1 damage. That means that having a ton of Armour is still bloody amazing against physical attackers because you do NOT want to be fighting someone that only takes 1 damage from your attacks but nobody is going to be walking up to 1,000 archers and just taking the arrows in the face. Heck, even 20 archers are going to be dealing 12 damage per round to me and that is lethal in a serious hurry. It is possible that I could take down 20 archers given good luck but I wouldn't bet on it.
I am curious what sort of world other people, particularly those who have or are playtesting HBT, want to play in. Do people enjoy the idea of being an invincible machine who (with the right build) can churn through endless hordes of losers, or is it better for the world to be more dangerous than that? Some people really like that a crowd of peasants with pitchforks can beat anybody and some like being a superhero... so tell me, what do you like?