Tuesday, May 25, 2021

Hot dates with gamers

My WOW guild is recruiting.  We need a bunch of bodies to fill the roster for when new content arrives, and it is going to be tricky to make that happen.  Primarily this is a problem because we stopped raiding, and getting new applicants when you aren't raiding is .... rough.

But this won't be a problem because the guild tapped me to help out with recruiting.  Surely I can beat the odds, right?

This seems to be the way it goes.  Every guild I get into lets me into raids to do damage because they need a body, they realize I am good and I become a regular, and then eventually I end up being a main tank because some other tank quits and there I am, ready to step in.

Once I become a main tank I eventually end up being asked to be an officer.  The guild / raider relationship escalator seems inescapable for me.

The first thing I noticed when I started doing work on the recruitment problem is how recruiting for a WOW guild is just like a dating website and people all make exactly the same mistakes in both situations.  Awhile ago I wrote a blog post about how people's dating profiles were garbage because they tried to be too generic and inoffensive.  Sure, you can get a lot of first dates by being nice and friendly and asking for a partner who is kind and smart and funny, but those first dates are going to be trash because you haven't weeded out all the people you hate.  You have to put in tons of dealbreakers like religion, politics, and bad habits.  This will make sure that when you do end up on first dates you have a much better chance to actually like your date.

WOW guilds are the same.  They all talk about their friendly atmosphere, how they want everyone to feel at home, and request people who are knowledgeable and prompt.

Useless.  Nobody recruits by saying "We won't make you feel at home, we are a bunch of assholes, and we want to recruit idiots who never show up."  If nobody would ever say the opposite of what you are saying, then what you are saying is pointless.  It is exactly the same as "I like travel and good food." on a dating profile in that it rules nobody out and accomplishes nothing in terms of telling people what you actually want.

The raiders are no better.  They are all hardworking, efficient, easygoing people, according to their advertisements.  BOOOOORRRRRRIIIIINGGG.

The one thing the two groups can use to sort each other is raid times.  It works out exactly like dating sites use location - you have to match that, or nothing happens.  If you are in Hong Kong it doesn't matter how great you are, we aren't dating.  If you raid while I am asleep, we aren't a raiding team.

I want to make our advertisement actually good.  We are on a huge server with hundreds of raiding guilds, so there is no shortage of applicants.  The trick is figuring out how to stand out from the crowd, and you don't do that by putting down a bunch of generically 'nice' statements and raid times and hoping.  However, at this point my guild leader made it clear that she doesn't want me going off and being aggressive in our guild advertisements.  I am sure that I could get great people doing it my way, but I am not the one in charge, so for the moment I have to do it her way.

The trick, I think, is that I need to be good at recruiting, make it clear I can get the job done, and then push to get let off the leash.  When you first get handed responsibility you often have to put in that time to make it clear you can follow instructions and do it the normal way so that you can earn the trust to do something more imaginative.  For now I will write a mostly normal recruiting post, but in the back of my head I will be creating the real one, the one I want to use when I finally get to do it my way.

Also, if you happen to want to raid mythic in WOW, hit me up!

Tuesday, May 18, 2021

Temporarily dead

Sometimes being right sucks.

A couple of times over the past six months I made the prediction that my guild in WOW would not make it to the end of the current raid, Castle Nathria.  We are a middle of the road guild and only raid six hours a week, the combination of which limits our ability to kill stuff.  In previous tiers there were gradual power gain systems that kept the guild on an upward track, but this expansion those systems didn't exist.  As such we ended up killing 7 of 10 bosses on the highest difficulty level and then packing it in until the next tier of content arrives.

I was pretty sure exactly this thing would happen.  I think a lot of the folks in the guild are disappointed, but you can tell when things are going downhill and you have to accept that it is coming.  We had been dying to boss #7 for several weeks and we were pulling in random people from the group finder or lower tier people in the guild just to get enough bodies to raid.  Combine that with a lot of the core people feeling burnt out and anyone could see that we couldn't continue.  The guild leader told us we had one more week of attempts and then we would quit, but just before our time ran out we finally killed it.

Everyone breathed a sigh of relief that we didn't have to give up in despair after 170 wipes, and mostly everyone logged off and isn't coming back until new stuff is out.

I am entirely okay with this.  For me raiding is about community and striving against a challenge, not so much about killing any particular boss.

Still, this outlines a real challenge in game design for Blizzard.  People complain a lot about gradual power gain systems that rely on players constantly doing activities in game to keep up with them.  They don't like the idea that they *have* to keep doing stuff to maintain maximum player power.  Plus many of the top players complain that Blizzard lets the casuals (like me) kill stuff by handing out power increases instead of just saying 'git gud nub'.

On the other hand, players love gradually improving their results.  Let the players beat everything on day 1 and the players will be upset and leave - make it so they can't beat anything and they will quit that game too.  Set it up so that they slowly improve enough to defeat things that formerly were impossible, and you have an experience that people will stick with forever.

It does seem kind of odd that people would feel so good about challenges becoming consistently easier to surmount so that they can get past them without any self improvement, but that does seem to be the way it works.

As far as I can tell the next tier of content is going to be the same as this one.  There will be many challenges, and we will get better gear to help us overcome them, but there will not be any big, important gradual power increases outside of that.  It seems likely to me that my guild will be in the same place six months from now - most of the way through the new content, but burnout, frustration, and lack of skill will prevent us from finishing it up.

I don't care much if we kill the final boss or not.  No big deal to me.

What is a big deal is culture.  I like these people, both socially and as people to play a game with.  Each guild has different ways of talking, different jokes that are okay, and different levels of dedication.  Finding a place that matches you in these regards is far more important than any boss kill, to me.  After all, nobody ever got happy by killing one more boss.  They do get happy by finding a peer group that brings them joy though, and this is what I found with this group.

And heck, maybe they will surprise me with greater skill and success than before.