One of the things about Blood Bowl in ongoing league play is that teams can hit a really bad streak and enter a downward spiral that is hard to halt. As a team's value gets higher they start taking penalties to their income and this can mean that they end up with little cash in the bank and find it quite difficult to make more.
As long as their players stay mostly healthy this isn't an issue, but when you hit a bad game and lose some players to critical injuries or death it can be a nasty situation. You start the next game without a full team of real players and often this leads to more of your players getting injured, which makes the next game worse, etc. It eventually stops when you get a game where you luck into not collecting any serious injuries and your team value has been lowered enough that you can make money and start buying back players to rebuild the franchise, often at a *much* lower team value than before.
While playing tournaments against the AI I assumed it was just cheating to avoid this issue. The AI teams always seemed to have lots of high level players and plenty of cash and there were never any ongoing injuries plaguing their teams. Even when I suffered a setback I always had to fight full strength teams, so I assumed the AI just generated new teams for each game and didn't have any continuity.
That doesn't feel great. I am playing a team of horrible monsters with claws who like to knock people over and then jump on the prone bodies. I want those injuries to *last*, dammit! That is my raison d'etre!
I started up a tiny league with just my team and 3 AI teams to see if the AI really was just cheating up new teams for each game. It turns out not only does the AI play mostly fair, but in a small league like this its algorithm becomes a huge problem for it in the long run.
My team of murderous killers wasn't effective in a league with 40 teams because when the AI plays against itself it doesn't seem to assign long lasting injuries. The players just gain points and level up and the AI stockpiles cash. But against my savage murder machines the AI suffers constant deaths and brutal injuries that permanently penalize its players and can't make enough cash to buy them back, and in a league with 4 teams it has to face me every third game!
In an average game I kill one enemy player and deliver an ongoing injury to another one. Given my league size the AI can only rebuy its dead players about as fast as I kill them on average, but those injuries keep piling up. There are now players on the enemy teams that have 3 ongoing injuries penalizing their performance and the AI just keeps them on the roster. I don't know if this is because the AI is too stupid to know it should fire those players or because it simply doesn't have the cash to hire a new player to replace them at the moment. When you don't have a full team it makes sense to keep injured players around and just fire them when you can afford to buy a new rookie.
When I started this little league experiment I faced full teams with complete rosters of important players. The Khemri, for example, have a bunch of relatively normal Strength 3 players and four Strength 5 players called Tomb Guardians. In my first game against the Khemri I killed two of their Tomb Guardians, and they have been down to just two of them ever since. I killed another one, but they managed to replace it, but their remaining Tomb Guardian has an injury that reduces its speed from 4 to 3, which is a brutal penalty.
This four team league started with four teams at roughly 2300 team value. It now has my team at 2550, and all three other teams are around 1700. An 850 point difference in team value is ludicrous and certainly insurmountable in terms of actually winning the game, and it is even worse than that because those teams all have a collection of injuries that penalize their performance and also have key positions that aren't filled because I keep killing those players.
I am riding high. My team is incredible at smashing enemies and they are still gaining levels. There is a problem though... my team value is so high that I barely make any money, even when I win. The enemy teams still knock my dudes over fairly regularly, and at some point they are going to make a death or ongoing injury stick and I will struggle to find enough money to buy a new player. The game needs some kind of system for reining in out of control teams like mine, and I guess this system works well enough.
It does seem kind of silly just constantly bashing AI teams into submission. It isn't hard to win these games.
But it is IMMENSE fun. I don't doubt that I will win each game, but winning it optimally is still a serious challenge. Responding to all the shifting circumstances and pressures of game situations is interesting and enjoyable.
Plus I really want to find out what will happen in the long run. Will the AI teams just continue to collect injuries and become more and more hopeless? Will they eventually figure out that they have to fire their players and expect the state to support them on some kind of disability pension for retired murdersport players?
Do the AI leagues have inducements? I'd probably be happy to take a 1700 elf team against a 2550 chaos team in terms of winning chance if inducements are in play.
ReplyDeletePart of the problem is probably that you started at 2300 team value. The game wasn't really built to handle teams that high. It works reasonably well, but I don't think I've seen a team actually make it that high in the open ladders.
Maybe the AI just doesn't foul enough? Your TV should be lowering each game too as they murder your murder guys with fouls.
The AI does not appear to foul at all! They like to knock people down, but they don't foul. I think it was the same in the old BB game too.
DeleteThe inducement system is the same in AI games as normal games, I think. I am sure your 1700 elves would have a good chance against my 2550 chaos because I am built to crush AIs. 8x guard, 7x claw, 11x mighty blow. I don't have a specific blitzer with strip ball, wrestle, etc. Squishy teams might be able to score, but I grind them down and win in the end. The threat is bashy teams that might kill my dudes, so I built a pure grinder team (with, admittedly, one ball carrier with Agil/SureHands/Dodge/Block).
All that Claw and Guard is superb against dorfs or Khemri but really subpar against elves! Against human coaches I would definitely build a pair of custom ball blitzers and a pair of ball carriers, focus more on pinning people in place, and I would never get to this team value because of casualties!
I started my team just normal, at 1000, and just worked my way up in AI leagues. Had plenty of deaths and injuries along the way, but still far less than I would expect against real players. I just joined this league when I was about 2300 value.