In the latest Civ 6 patch Canada got a buff. All of their Mine, Camp, and Lumbermill improvements in Tundra give one more production or food than before. This, in addition to their giant pile of other Tundra based benefits, means that Tundra is still slightly worse than other terrain types for Canada. But only slightly! I just can't look at a huge list of abilities obviously designed to make a civ good in one particular circumstance that flat out fails and not do anything about it.
I went with a simple and powerful change - Canada gets +1 food on all Tundra tiles. This turns Tundra into a place that is actually excellent for Canada to be in. It is probably only worth about 3-4 extra stuff per city for cities sited in Tundra vs. Grassland, but this is a solid benefit. It means that you are really quite happy to start in Tundra locations and you will preferentially expand there. It isn't an overpowered ability though because it takes awhile to actually realize the full benefits, and you probably only get them in a couple of cities on average.
The key is that the feel is right. The numbers actually make you want to be in Tundra and you feel rewarded for doing that, which is the way it should feel. The feel of constant raids from people living in the snow near your cities is a little odd though... I don't remember the last time barbarians came rushing down from the frozen north to pillage Toronto, to be honest.
One thing that seems super hard to balance is Canada's special war bonus, where they cannot declare surprise wars and the AI cannot declare surprise wars on them. I just finished a Canada game where Genghis Khan was sitting right next door and he had his usual gigantic army of cavalry and was constantly grumbling at me. Normally this would mean a series of wars, but he just sat there making more and more cavalry and doing nothing with them. In the midgame I became allied with him because of an emergency and discovered that he had 125 chariots on the map! That wasn't his whole army by any means, as he definitely had over 200 units, but his chariots covered the continent and the nearby oceans wall to wall. I can't help but think that his AI told him to declare a surprise war on me but he could not so instead of denouncing me and declaring 5 turns later he just sat there foolishly wishing he could surprise me.
If my supposition is correct it would make Canada's ability extraordinarily powerful in games vs. the AI. A human can just denounce and wait, but an AI who gets stuck can't do anything about it, and it probably wrecks their whole game plan. Given that the only real threat to an expert player is early AI rushes, this could even make Canada by far the most powerful civ, if only because it interacts so oddly with the AI's war decisions.
Of course the game went predictably, and when I was in the Information Era Genghis decided to attack a city state who was my friend. I declared war on him and parked a modern army on his borders and watched in glee as wave after wave of chariots, horsemen, curassiers, and knights slammed into my units and died. It was hilarious to see a single unit kill more than 10 enemy units in one turn as they rushed in and committed suicide, hoping their wooden carts with spikes would defeat modern infantry. I killed around 200 units and pillaged half a dozen cities to nothing before letting Genghis have peace.
One other change that went into the game that is interesting is that the AI clearly puts less priority on Holy Sites than before. It used to be that you couldn't get a religion on high difficulties without doing some pretty awful stuff to get there, and even then you would often just fail to get a religion at all. Even AIs who had no intention of religious victory would rush Holy Sites. This seems to have gone away, and I have been able to get a religion easily when I push for it. Some civs rush it, most others ignore it in favour of other things. I like this a lot because I think that it makes higher difficulties a lot more enjoyable when you can access all the feature of the game. The best possible strategy is still exactly the same (Build an army, get 'em) but you can much more easily play a peaceful game and actually get a religion if you enjoy that part of things.
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